5e moon druid I have 3 health pools, cast strong spells, heal, and can still tank in a pinch. The problem is that it’s not to efficient to be looking through the monster manual for wild shapes in the middle of combat. At the DM's discretion, some additional beasts may be made available for use. They would continue to orbit the head of the animal shapeshifter into. The moon reflected off of the shimmering feathers on the back of her Highly versatile and extremely resilient, the Moon Druid can fill numerous roles during combat: debuffer, tank, healer, summoner, grappler, etc. The verdict was DM fiat, with a strong leaning towards yes. Without it they become the weakest subclass of an already not-so-strong class, as their power comes mostly from the Wild Shape feature. Wildshape has been nerfed (which is probably for the best). Gather your party and venture forth! into way of the open hand monk to get decent bonus damage to unarmed strikes still isn't as good as just going pure moon druid. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Optimize actually playing Moon Druid, which is a masterclass generalist and not merely a front liner. Our guide to the Circle of the Moon Druid Subclass for DnD 5e including abilities, strengths, weaknesses, and how to build your own step by step. Their order gathers under the full moon to share news and trade warnings. My character atm is a moon druid currently lvl 8 but I'm struggling to get real value out of the wild shapes in the sessions. The main limiting factor of the The D&D 5e Circle of the Moon druid highlights one aspect of the druid class' identity overall. To start viewing messages, select the forum that you want to visit from the selection below. They wander the deepest parts of the Wondering what feats are good for a moon Druid. Druid Subclass. Role in Party. For low level-ish concentration spells for moon druids, I like: Flaming Sphere is a level 2 spell, you control it around like spiritual weapon and it deals AOE damage / half on dex save. He normally would let the group do whatever they want and would step in only when shit hit the fan. We just hit lvl 4 and I'm debating between the +2 wis, resilient con, warcaster, or maybe one of the halfling feats from xanathar's. Their order gathers under the full moon to share news and perform rituals. It doesn't. Note this only works with the attack action so you can't use multi attack if you plan to use the war clerics bonus action attack. There are other spells that are good for Moon Druid use your bonus action, spells like: Call Lightning, Nature's Wrath, and less impressive Grasping Vine. Circle of the Moon druids can get some use out of Primal Beast, but it has a Bonus Action casting time and a 1-minute duration, so until you get Beast Spells at 18th level it’s hard to get both effects The Circle of the Moon Druid is unlike any of its cousin subclasses in Dungeons & Dragons Fifth Editions. Master Sword and Spell with this Arcane Half-Caster for 5e! Includes Seven Esoteric Orders: Arcanists, Arcane Archers, Blade Dancers, Scales, Shades, Spellbreakers, and The DnD 5e Druid has returned from the wilds and is getting an all-natural rules overhaul in the 2024 Player’s Handbook. Protection from good/evil is always good. 1 Barbarian, 6 Moon Druid for upgrades wildshapes. Can you use activation racials while wildshaped? I'm asking for aasimar and dragonborn. Moon Druid lets you use Wild Shape in combat but it basically has 2 power peaks with massive valleys in between - bear mode at level 2 and elementals at level 10. We circle all the key changes. That is mostly due to the weird power curve of the moon druid: From level 2 to level 5 he is fighting as the same animals, and while they are quite powerful at level 2, they become relatively less powerful at level 4, and really weak at level 5 when everybody else gets a big power boost. In this video, I go over everything that you need to know in order to play as a Moon Druid in Dungeons and Dragon's 5e. Introduction Everyone but Moon Druids will use this CR from levels 4 through 7, while Circle of the Moon Druids will skip this CR and go straight to CR 1. In addition, staff of the woodlands is made for Druids. Shepherd has auras that heal/support and beefed up summons that can dish out damage The D&D 5e Circle of the Moon druid highlights one aspect of the druid class' identity overall. Yeah but you have the added bonus of this spell to also force a Shapechanger to revert to his human form. At level 2, no class is as strong as a Moon Druid in Dire Wolf form. Review by Sam West, Twitter:@Crier Kobold Moon druids are infamous. This is not an optimization guide. As a circle of the moon druid, you gain several features while transformed, mainly the ability to choose from a higher quality of creatures from the get-go. If you pick up Armor of Agathys (Feat or Warlock dip) you deal 5 points of Moon Druids are considered to be one of the strongest subclasses in the entire game, solely because of Wild Shape. D&D 5e: Circle of the Moon Druid Guide. Question I have a level 17 Moon Druid who can now cast Shapechange. As NautArch first answered, the relevant source is the Circle of the Moon Druid's ability: Primal Strike. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. youll be one of the hardest things to drop unconscious in the entire game i would suggest starting barb, taking it to 3, then going druid to 2 for circle of moon stuff. Circle Forms: Circle of the Moon’s signature feature This table contains a list of every creature normally eligible for a druid's Wild Shape form. Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. Moon Druids never have to spend any actual resource on defensive spells and healing spells on themselves. I'm playing a level 8 circle if the moon druid with stats: str 6, dex 14, con 16, int 11, wis 20, cha 13. Description. You drop them down and then Wild Shape, as you can still maintain concentration in Wild shape form. Moon Druids, masters of Wild Shape, can transform into powerful forms earlier than Land Druids and acquire access to more potent transformations as they develop. So a level 9 Moon Druid, who is still restricted to CR 3 beast forms, tends to feel much weaker than a level 10 Moon Druid, even if part of that feeling is a bit subjective. No? Well, you should! Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Barring some few specific class features, aggro isn't exactly a thing in 5e, so there's nothing stopping an enemy from just walking around you to go for the tender squishies in the back. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even War domain 1/Moon Druid X Moon druid is increasably powerful at low levels adding War domain to it allows the bear to make that one extra attack allowing animals that only make one powerful attack more than one attack. Druid Circle At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. You basically get a power spike at 2 from bears then a spike at 5 from level 3 spells then at 10 with elementals, then more spikes with higher spells until you hit 18-20 and have crazy high levels of power. I'm playing a Circle of the Moon Druid in a Westmarch style campaign, and I was thinking of multi-classing either Barbarian or Monk for Unarmed Defense in beast shapes. Since you’ll be spending most of your time wild shaped, you also gain temporary hit points as I’m going to be doing a level 20 free for all battle and I decided to be a moon Druid. The truth is, because of bonus action conflict of the spells and the Shifter racial, I'd be more inclined to go with a different race. Abuse every bit of the Druid class outside of Wild Shape, since Moon Druids are still full Druids (something a lot of Moon Druid players, as well as the community at large, often forget). The D&D 5e Moon Druid, however, uses Wild Shape as its first, last, and primary combat tool. If Wild Shaping is your primary reason for playing Druid, Circle of the Moon is a necessity. The wild-shape focused strategy for 5E druid builds is powerful but can lack the resilience and damage output needed to be viable at higher levels. It's a subject that's rarely mentioned even in threads that talk about Moon Druid multiclass and I've even seen people saying that it's useless because it doesn't stack with Multiattack. Druids also gain the ability to take on animal forms, and some Druids focus on this practice, even to the point where they feel more natural in an animal form. Notably, Land and Moon first appeared in the 2014 Player’s Handbook, while Stars was introduced in Tasha’s Cauldron of Everything. Fun and smart additions to the game, the friendly Discord of Many Things, and How Do You Choose a 5e Circle of the Moon Druid? Wild Shape adds a good amount of hit points to your character, making it one of the most durable Circles to choose for your Druid – a massive selling point. Wildshape Tips: Circle of the Moon, Variant . In-depth Look at Moon Druid. (or if a Circle of the Moon druid, a Giant Constrictor Snake or Sabre Toothed Tiger). It's tough to kill with a good AC, good resistances, and good AC. I feel like Firbolg are the most overlooked race in 5e. D&D 5e I was looking to get some people's experience and advice on how they've approached a Moon Druid before. It might be spike growth A Moon Sickle is a Druid and Ranger-exclusive weapon. Astral Monk combined Moon Druid getting those high CR wildshapes combined with the Ghostly arms to do all the damage since that is a class feature and does not require you to be a humanoid to use. Looking in to an optimized tank character for a low to mid level campaign. However, more often than not, these Druids work best on the party’s front line. By the time you reach level 5, it's more like a powerful supplement to your spellcasting. But the more levels of barb you take the lower the CR for the wildshape you can use. The druid in our group chose to be a moon druid because of his initial stat rolls. For Druids, nature exists in a precarious balance. An optimizer might say totem barbarian 3 multiclass and become a raging shape shifter. Giant toads for control since when they hit the auto grapple/restrain which stops enemies from moving and gives you advantage. Those two magic items just make it even worse. If your PCs are breezing through combat, add a couple more enemies. For moon druids, your stats don’t really matter, though having good wisdom so you can be useful out of wildshape. When he plays a moon druid at my table it puts the game on easy mode for him. Sure, you might get an opportunity It's that while wildshape is important to druid, it isn't really a key feature like sneak attack for any subclass other than moon druid, and even then, after lv5 in 5e, spellcasting took over. You will never out-DPR a real martial character who builds for damage, you have no reliable way to scale your accuracy or damage beyond getting better forms, and no multiclass options are really worth the loss of 2+ levels in Druid. You don't need a high wisdom because spells like spike growth and conjure animals don't rely on your spell DC. It's not a horrible idea, but just let me say that Druids, even Moon Druids, are primarily spellcasters. D&D 5e is very easy to balance combat. For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges. What options do you have? Edit: Okay, this is weird. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. However I've had some conversations about sun soul monk golden monkey as well as ghostwise halfling, lizardfolk, or aasimar Moon Sickle. D&D 5e/Next; Rules Q&A Moon Druids, Multiattack, and Shillelagh. as the moon, a Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. Wich is situational i'll concede, but can be usefull, in Curse of Strahd one of our players as contracted Lycanthropy after a run in with Werewolves, the party druid, plan to use this to revert the player from its transformation until they get their hands on a remove curse scroll One of the players is a moon druid, and he is underperforming compared to the others. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. The Circle of the Moon Druid is an infamous and exceedingly destructive druid subclass. You also no longer get knocked out of your Beast forms when you drop below the Temporary Hit Points threshold, allowing you to stay in Beast forms My moon druid is definitely a last resort kind of transformation guy, he will go all martial style smacking with his quarterstaff and pulling enemies away from my allies. They are a lil squishy if you are used to tanking with your beast form, but their movement is pretty nice, they get a save or prone charge(and a bonus attack if they knock something prone), and a great multi attack. 5e Druid Spell Guide. Druid is a great class, it allows you extreme versatility and roleplaying fantasy not always seen in the other archetypes available in Dungeons and Dragons 5th Edition. The first eight beasts on this list are available to all Druid players, but the best forms are reserved for Druids who take the Circle of the Moon subclass. It’s all about how you play the Druid. With a huge number of animal forms to choose from, the Circle of the Moon Druid can fit just about any role that the party may need. Use Foundry?. Tempest cleric/Moon druid D&D 5e If they want Moon Druid for the high CR Wild Shape, they can sort of get that and some decent blasting spells. Concentration Spells are golden for Moon Druids. Stats are Str 8, Dex 12, Con 14, Int 10, Wis 17, Cha 14. If this is your first visit, be sure to check out the FAQ by clicking the link above. He did this to not trivialize the entire game. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. Whether summoning or turning into fierce animals, conjuring the elements, or healing their party, the Druid is a Swiss-Army Knife this is a classic meat shield multiclass build. For legacy subclasses, see our 2014 DnD 5e Druid Subclasses Guide. They have such awesome features. The majority of your strength comes from the incredible control and area of effect spells available to druids. Druids of the Circle of the Moon are fierce guardians of the wilds. I think in BG3 druids are best used as casters while using the animal forms to give brief Monoclass Moon Druid, feat War Caster->Max WIS. When not a moon druid, I generally found myself using the wildshape for either a Here is a list of every animal a Moon Druid can Wild-Shape into. The Stars Druid is the new all-rounder as it has both offense, survivability, and party support. Standouts include entangle, faerie fire, and goodberry. Wild shapes like the giant octopus, dire wolf, and giant Unfortunately, the ability to use cantrips in place of Opportunity Attacks is hard to use for most druids. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to The Circle of the Moon Druid appears in the 5e Player’s Handbook alongside the Circle of the Land Druid subclass! Role in the Party. Giant scorpion can carry you a long time compared to a lot of other wildshapes, despite its lower CR, but I don't know if a more than 2 Barb levels is really a benefit to the build. Big thing is definitely the ability to change shapes and depend on the shape form HP. Its unique Combat Wild [5e] Moon Druid Combos/Advice . It is better to wait until level 10 or 11 to multiclass for spell progression and elemental forms. under the light of the full moon, to exchange news, information, and I'm personally a fan of the Earth Elemental. [1] Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the Circle of the Moon Druid 5e. It emphasizes using Wild Shape, particularly in combat, over the druid's abilities as a spellcaster Few things are as adaptable as nature and the Druid in D&D 5e is the ultimate proof of this. Size, Speed, Armor Class (AC), Hit Points (HP), Strength (STR), Dexterity (DEX) In Dungeons and Dragons 5e, the druid class is divided between those who focus on elemental spells (Circle of the Land) and those who transform into beasts (Circle of the Moon). The wild is in the Druid ’s blood. Shapeshifting viable as combat form? Rules missing? (xpoxt from /dnd) Hi everybody, as a Druid lover, I have been reading the player Handbook and I intend to play a shape-shifter combat druid or die trying but there seems to be some holes in the rules or at least some rules I can't find. Dungeon Masters have been repeatedly flabbergasted by the horrors this subclass can From levels 5-9 multiclassing can be a bit of a trap for moon druids. Reply reply Giant Coral Snake that u/j0y0 mentioned can reach that 18 AC at level 13 assuming Monk 1/Moon 12, 20 Wis. He put the 17 in Wis, the 7's in Str and Con, the 12 in Dex, and didn't care about the rest. Table of Contents. The problem is that the majority of Wildshapes suck at While the core of the Druid’s capabilities remains functional regardless of your Druid Circle, your choice of circle adds a set of unique capabilities to complement the Druid’s core class features. If I recall he had two 7's, a 9, an 11, a 12, and a 17. Cloistered Scholar. When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Fog Cloud if you wild shape into a giant spider of sort, they have blind sense. For help with the 2024 rules, see our 2024 DnD 5e Druid Subclasses Guide. Additionally, while you are transformed by Wild Shape, you can use a b Learn how to play a versatile and powerful Druid who can transform into different animals and use Wild Shape in combat. He was a melee machine in caster mode with a Belt of Giant Strength, Staff of the Woodlands (and shillelagh), Booming Blade (through magic initiate), Hunter's mark/Guardian I'm playing a Moon Druid who owns and uses the Saddle of the Cavalier and who found a willing rider. Reply reply As far as I can tell, elementals have been a monster type since the entirety of 5e. War Caster (Lv 4): The best strategy a Moon Druid can employ is to cast a concentration spell then Wildshape. The list of Abjuration spells are terrible for a moon druid: Resistance (this is good until you can just The transformation is magical, the shape itself is not. Ioun stones, though rare, are also very nice. Circle The D&D 5e Circle of the Moon druid highlights one aspect of the druid class' identity overall. New comments cannot be posted and votes cannot be cast. Wielding such an item grants you a bonus to attack and damage rolls made with it, as well as a bonus to your spell attack rolls and the saving throw DCs of your spells based on their rarity. Also sometime more is more. Druid Subclasses Circle of the Land (PHB) Circle of the Land emphasizes the Druid's spellcasting, allowing them to move between being a Blaster, Controller, and Healer with ease. This Wildshape Wrassler focuses exclusively around grappling Wild Shape forms (the ones that grapple and restrain when their attacks hit Moon Druid has a big HP pool. Since 5e lets you see through your familiar's eyes in 100', you get quite a bit of information from it. Moon druid is one of or is the best class in the game when used properly. Hidden step, plus free castings of detect magic and disguise self? D&D 5e Druid Circle Of The Moon Guide. You will have to register before you can post: click the register link above to proceed. Wild Shape. The druid—now in a beast form with a wingspan over thirty feet wide and a beak longer than her humanoid form was tall—soared over the salt flats. Find out the best races, spells, forms, and strategies for this popular and versatile Druid option. The Moon Druid will have more effective HP at most levels, but it has added challenges. It's just bits of wisdom based on my own experiences of 8 months playing a moon druid. A look at the fun - but overpowered- Circle of the Moon Druid, with revised Wild Shape table, and other suggestions for your 5e D&D gaming table. Those options are obviously far more limited in a videogame. Warding wind is ok for tank moon druid. Rage + Shillelagh isn't that good since attacking with Wisdom won't give you the bonus damage. Dungeon Masters have been repeatedly flabbergasted by the horrors this subclass can unleash, and party members of these druids often feel Posts Druid 101: Circle of the Moon. Get wild with our guide to the Circle of the Moon Druid! Conclusion – Ranking the Druid Subclasses of D&D 5e. and 5e in general lacks So, correct me if I'm wrong, but in 5e is a Circle of the Moon Druid better than a fighter as a tank once you reach second level? Fighter has higher base health, a fighting style, and his second wind, but Druid gets his healing plus the physical stats of a beast and if killed in wild shape he goes to the health he had before. Fateless. Druid is truly 5e Moon Warlock . . Here are some questions: What's Source: Player's Handbook. Higher level guides to come. All Druid Wild Shapes stats from D&D 5th Edition. The benefits to unarmed strikes for wild shape at later Never played a Druid before so I’d love to hear from more experiences moon druids Thanks! *edit: doing Wild Shape as a 5th level spell slot on self heals more on average than Healing Word healing at 5th level spell, so there’s some context. Druid 3 for some spells or Barbarian 4 for a feat Cleric: Peace, War with 3 wis Warlock(if you have the cha): Fathomless, Fiend, Genie, Hexblade, Undead L7: Barb 5 for Extra attack Clerics: Twilight, deer Lord. I've also pulled an enemy into a hole in the ground, and pulled a stalactite down onto another enemy. Furthermore, most of a Circle of the Moon's Combat Wild Shape forms have reasonable hit points and multiple attacks. Polearm Master, for example, would not work, but something like the concentration protection provided by War Caster would. We recently went to a magic shop where most of the party bought multiple magic items ranging from boots of speed to some basic +1 weapons. The Druid saw some significant changes in the 2024 rules, especially around Wild Shape. No concentration builds 5e Learn the best build for the Moon Druid with full leveling guides, full spell lists, and easy to navigate sections to only read what you need! Circle of the Moon Druid was an extremely problematic subclass in 5e which likely led to few people playing it, this version is much more balanced leading to a much more enjoyable play experience! Moon druid spikes when druids are at their weakest and dips when they get substantially stronger. Learn about all the options with our Circle of the Moon 5E Guide. Rangers on the other hand are mostly fighters, with some spells that augment that. the rules for DnD 5e wild shape literally say " Your game statistics are replaced by the statistics of the beast " so other than wisdom which I have maxed and Int and Cha which I have no use for it would be Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. By level 4 you also have access to forms with swim speeds, so Land Druids can use The attacks are also considered to be magical, something Circle of the Moon druids get at 6th level. 5e Moon Druid. Moon druid is also quasi immortal at level 20 because unlimited wildshapes means you can basically use a bonus action to heal yourself for 120+ hit points every turn. A major change to the Druid in the 2024 Player's Handbook is that Wild Shape now bestows Temporary Hit Points equal to your Druid level for most Druids and three times that number for Circle of the Moon Druids. This article is for the 2014 DnD 5e rules. Archived post. Last time we played before campaign fell apart I was a level 17 moon druid and he allowed me to use 2 wildshapes to transform into monstrosities, beasts, elementals, fey, fiend, celestial, plants and dragonoids of the scaling CR that moon druids have for I play moon Druid and you will learn the handicap of wild shape soon. Potential Change: Simply put, the homebrew changes the "Circle Forms" feature from its default : "Starting at 6th level, you can transform into a beast Ring of spell storing is always nice, and decanter of endless water has some nice synergies with Druid spells. The most direct answer I can give you is that Moon Druid isn't really a subclass that optimizes for melee damage. There's tons of cool stuff you can do with beast shape on tabletop. View User Profile So, I have a friend running a 2 session campaign of White Plume Mountain (adapted for 5E). Also, while wildshape you In tier 1 (levels 1-4) the moon Druid is exceptionally strong, able to tank more damage than any other class, or pump out more melee damage too, all while concentrating on a spell. . Circle of the Moon saw several attempts at a major redesign, but eventually settled close to what it was in the 2014 rules with the added context of new Wild Shape rules, the ability to casts some spells while in beast form, and some exciting new spells and features intended to Druids master Primal magic, which is oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. Will this work? Can you rage in wildshape? Campaign starts at level 5, I can take a feat. Though all druids have access to elemental spells, The Circle of the Moon carries a primal ferocity. The gradual availability of more beast forms has smoothed out the spikiness a bit, but elemental form is enormously powerful when you first get it at level 10. A druid may be sworn to protect a natural landmark, defend a forest from an encroaching, expanding city, or serve a nature deity. Now, the Circle of the Moon is back and ready to run wild again in the pages of the 2024 Player’s Druids are off-tanks and damagers if they're moon druids, or AoE disablers and ranged damage if they're land druid. Next up in the low-level builds series is the Circle of the Moon Druid. Best Feats for Moon Druid 5e. The Moon Druid is more reliant on their shapechanging abilities which are formidable but you won't necessarily be able to cast buffs/heals while wildshaped. Most Druids are spellcasters first and foremost, using Wild Shape for utility or subclass-specific purposes. Moon druids are an exception to normal build practices. D&D: Best Sorcerer Spells For Every Level (5e) Selecting the optimal spells for your Sorcerer can Druids choose their subclass at level 2, not level 3, though. Circle of the Moon Druids should ignore the first few options on this list. Moon Druid generally want to combine rage with their wildshape to extend the hp. Circle of the Moon Druids in D&D 5e are masters of changing their form. Instead of using your Wildshape form’s hit points, you now gain temporary hit points equal to your Druid level, or *3 Druid level for Moon Druid. In 5e moon druids can shapeshift in stronger animals at level 6, 9, 12, 15 and 18 and they can use animals with swimming speed at 4th level and animals with flying speed at 8th level. At 5th level we have a Human riding a Dire Wolf: heavy cavalry that works in a dungeon. Bear for attacks since [5E]How to fight Circle of the Moon Druids 5th Edition In a campaign I am in right now a problem is developing between myself and another player who is a druid in game. It emphasizes using Wild Shape, particularly in combat, over the druid's abilities as a spellcaster A D&D 5e Circle of the Moon druid makes for a better barbarian multiclass than most spellcasters. Casting Time: 1 action Range: 120 feet Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar) Duration: Concentration, up to 1 minute A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Source: Tasha's Cauldron of Everything. Yeah, any Druid can do that, but for non-Moon druids, it costs an action (which is a huge opportunity cost) and the shapes are much more limited. The next table presents all possible Wild Shapes transformations of a Druid of the Circle of the Moon. wild shape's multiattack will help supplement the fact you dont have Extra Attack at lvl 5 yet. The Basic Rules very clearly identify both Land and Moon as available subclasses, and the Basic Rules are supposed to be free. 2nd-level evocation. She loved it. Tier 1 sees a lot of play, and in this tier moon is the closest an official thing gets to broken. Almost any situation can be solved with Wild Shape, and Best Druid Backgrounds 5. Skill Proficiencies – History, as well as a choice of one from among Religion, Arcana, and Nature Tool Proficiencies – None Languages – Two of your choice Druids of the Circle of the Moon are fierce guardians of the wilds. The Moon Druid is still a full caster and contributes best by casting spells that shape the battlefield or buff allies, especially because it's melee damage will be nowhere near as spectacular as the barbarian's at most levels. The DM noticed and asked in game if there was anything I wanted to buy. I had a moon druid in my party (me as DM) and by level 20 she could tank through encounters barbarians had a hard time doing. It emphasizes using Wild Shape, particularly in combat, over the druid's abilities as a spellcaster. In Bg3 no form has multi attack at the 2nd level, so the opening poster want the druid's shapeshifting forms to get multi attack/extra attack at level 5. For their endless utility, strength, and all-around awesomeness, the Circle of the Moon Druid takes the top spot in the Druid subclasses ranking. Circle of the Sea and Circle of the Stars. Moon Circle Druids are in an awkward situation. It's a very effective combination with some minor drawbacks. One thing I like about 5th edition Dungeons & Dragons, as opposed to the 1st and 2nd edition D&D of my youth, is how the designers have broadened the depiction of classic classes to make them far more interesting. Sadly there aren’t really any feats that majorly benefit Wildshape, so these options aren’t as tantalizing for Moon druids are INSANELY STRONG melee casters due to Wild Shape and Shapechange. You’ll use both your procs to be a beast during any combat and thus you’ll never need good Physical Scores. Our moon druid, who usually goes Brown Bear was running as a Deinonychus to even out the action economy a little. Go wild with our guide to this fantastic Druid subclass! Learn how to play a Circle of the Moon Druid in 5e D&D, a subclass that focuses on shapeshifting and animalistic abilities. That said, this is part of one of my favourite builds - the Changeling Moon Druid/Beast Barb, for the most mutable character you've ever seen and a pretty darn effective mount if you've got a cavalier in your party >:) Background: Hey all, I am creating a new character in a campaign and both my DM and I are curious about the potential balance of our homebrew variant of the Moon Druid, and we are looking for opinions on that matter. James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Tal'Dorei Campaign Setting, a Druids of the Circle of the Moon draw on the magic of the moon to transform themselves and to guard the wilds. Wild Shape is a messy feature that has huge problems in play that can be frustrating for everyone to deal with, from the DM needing to manage the wild-shaped player to the druid doing the wild shaping wanting to do interesting stuff in fights to the team who have Use Discord? Join the fan server for announcements, updates, and feature voting. Question If a mood druid is wildhshaped from a previous turn into something with multi attack, say an air elemental, uses one of the two attacks, then uses the bonus action to dewildshape (moon druid), do they still have their action? My DM ruled no which I think is sensible but I With A Moon Druid, Barb is a better multiclass since so much of it's benefits can carry over to Wildshapes. Changeable as the moon, a Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. Moon druids are typically using Wild Shape during combat, so until you get Beast Spells at 18th level you can’t cast spells while using Wild Shape. Moon Druids’ shape-shifting abilities and love of nature make for a fascinating and dynamic 5e playstyle. If combat is too hard, either take away an enemy or cut the enemy's hp. We're currently 5th level. Moon druid is super strong at early levels because you can transform into beasts that were not balanced for this. Circle of the Moon Druid Subclass Guide. D&D 5e Hey 👋 So I play in a 5e westmarch server but I'm generally new to DND but played similar games. Reply reply markedbycain • The moon druid is weak by level 5 in my opinion so just hold off. But best of all, I love the Earth Glide ability. However, it's easy to forget about them when you have a moon druid that uses said charges to crash lower levels - and See Also: Best Races for Druid Variant Human/Custom Lineage: Feats still apply while Wildshape as long as we can actually use them. Here is a list of Druid Subclasses in 5e DnD: As the Circle of the Moon Druid levels up, their Wild Shape only gets stronger and more versatile. Druids cannot cast spells in Wild Shape for most of the game, which stops Rage's spellcasting limitations hindering the build. As a Circle of the Moon Druid, I didn't really find anything I was interested in, so I was the only one who didn't buy anything. The heavily armored Paladin rides the Direwolf-form Moon Druid. It emphasizes using Wild Shape, particularly in combat, over the druid's abilities as a spellcaster [5e] Druid of the Moon. D&D 5e What race benefits are the best for moon druid? I was looking at class combo's for moon druids and realized that monk was quite good because of unarmored defense, but then I realized that I would need to choose a race. Also, for non-Moon Druids, wild shapes are pure utility and a little defensive, whereas a wild D&D 5e I wanted to play an Orc Druid but when I looked at the racials I changed my mind as I don't them very much. An expanded list for Circle of the Moon can be found below. Things like favorite wildshapes, lesser known combos with spells, and people's opinion on a Monk dip. Their order gathers under the moon to share news and perform rituals. #7 Nov 25, 2020. But apparently, Land is the only freebie subclass on the platform, and Moon is paywalled like the rest. (Magical attacks bypass monster resistance and immunity to nonmagical attacks. Conversely monk survivability can drop off at later levels and having access to the druid’s “bag of hit points” for wild shapes can be an invaluable resource you can use to stay alive Grappling is one of those niche 5E mechanics with a surprising amount of character design space. ) That said, this magic item is a handy pickup at lower levels and for druids who otherwise can't get magical attacks while in beast form. However if it comes down to combat I need a way to Within the 5e rules, a druid's wild shape has the following limitation: You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Staff of Python and Adder are also cool. It shouldn’t be difficult Not only does the Moon Druid Brown Bear form have as much health as a level 3 character, but the Druid form will also have roughly the amount of health of an average level 2 character. Reply reply 10 votes, 33 comments. ──── Discord: https://discord. But you get more Wildshape uses, and can also burn spell slots to get more uses. from there, keep taking druid to at least 6 to improve your wild shape, then The D&D 5e Circle of the Moon druid highlights one aspect of the druid class' identity overall. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another 5e Druid: Shapechange . This week's build is a Circle of the Moon Druid with a two level Barbarian dip for Rage and Reckless Attack. One of my favorite things about the Druid subclasses in D&D 5e is just how unique each . Find out the best features, abilities, races, feats, and spells for this subclass. Pros of The Circle of the Moon. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls This silver-bladed sickle glimmers softly with moonlight. When even brand new players are getting glimpses into the flaws of 5e. Druid's spell list is fantastic. Generally you should only multiclass at these levels if you know for sure your campaign is going to end in another level or two and you want to dabble in something else. is always king in 5e. It is the 5etools platform of choice for VTT integrations. The Circle of the Moon comprised druids that were seen as among the fearsome protectors of the wild. Having said that, properly managed druids are fucking amazing. Moon beam will still do its damage on turn 1, but yeah, it taking an action makes turn 2 a little janky. gg/3TT4 Druids of the Circle of the Moon draw on lunar magic to transform themselves. Multiclass and Race combo options . Druids master Primal magic, which is oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. The first races I could think of were grung (potion skin), goblin (rogue bonus actions are good and uncommon in moon Not a moon druid but I loved playing my Life Cleric (1 level) Stars Druid (the rest). The obvious path is barbarian and half orc for the ridiculous resistance and endurance combo. But then turn on 3, you double moon beams damage (you drag them 5 ft out of the area and then 5 ft back into it so that they take the damage on your turn AND on their turn) -- but yeah, turn 2 is crowded. There's an app [5e] Moon Druid / ??? D&D 5e I have a level 2 moon druid who has just gone to level 3, and I'm wondering about multiclassing to even out a melee heavyish party (fighter, monk, stars druid). Able to tap into powerful lunar magic to cast spells and transform into animal forms, the Circle of the Moon Druid has become one of the most popular subclasses when it comes to the DnD 5e Druid. A much discussed (some would say argued) about build, we take a look at just one suggested build for this supposedly overpowered character. Wild Companion (Optional) At 2nd level, you gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the Find Familiar spell, without material components. Combined (52 HP), they effectively have as much health as a level 7 character. Lately I've been thinking about Moon Druid and what they would get from Extra Attack. A complete guide to DnD 5e Druid spells, including expert-written advice on how to pick and use the best spells available to the Druid. Edit: random punctuation Moon Druids want to be Wildshaped between fights, but DMs can rightfully punish this by enforcing communication limits, which majorly impacts both utility and roleplay. I really wanna play a warlock based around the moon but I can’t find any patrons that are styled in this way, should I pick a different class? Do you have any ideas about what I could do to theme the warlock? Moon god celestial warlock like others have said, or perhaps play as a Circle of the Moon Druid. In a perfect world, you’ll always be in Wild Shape. Most common dios for druids: Totem Barb 3/moon druid X Beast Barb 6/ Spores Druid X Life Cleric 1/Shepard Druid X One of the main problems with dipping any class outside of Druid is it makes them significantly weaker unless you are trying for a tiny dip. Moon druids are more reliant on a good DM to be fun. Mobile: All of the effects apply during Wild Shape Don't go into Moon druid expecting your combat identity to be a full-time shapeshifter. Therefore, get your Wisdom as high as you can. The Circle of the Moon is an excellent option for a druid build. A subreddit for D&D 5e and One D&D homebrew. Telepathic: For Circle of the Moon Druids, this solves the telepathy issues. In 5e, what are the rules with Moon wildshape and multi attack . First tips on wild shape and then spellcasting. Does it sound reasonable I could transform into an Adult Gold Dragon given Ive seen an Ancient Gold Dragon In the spell description we have the sentence “The creature can't be a Construct or an Undead, and you must have seen the sort of creature at D&D 5e Have never multi classed before, was thinking of doing 3 lvl barbarian, then going into moon druid. ToA:Tomb of Annihilation MM:Monster Manual VGM:Volos Guide to Monsters SKT:Storm Kings Thunder W:DotMM: Waterdeep:Dungeon of the Mad Mage W:DH : Waterdeep:Dragon Heist E:RftLW: Ebberon: Rising from the Last War OotA: Out of the Abyss HotDQ: Hoard of the Dragon Queen All druids can use wild shape to transform into animals, either small ones that can scout or large creatures meant for combat. When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your Druid spells are oriented toward nature and animals—the power of tooth and claw, of sun and moon, of fire and storm. 2019-11-16, 06:43 PM What makes a moon druid shine is not only turning into the right beast at the right time, but also - at least in many fights - which spell you're concentrating on. Had the crossbow expert feat and mainly ranged spells as well as eventually the magic initiate feat for identify and finda familiar. Use their abilities properly and you are the most versatile pc there. They give you a pretty even high level of power across all level ranges. Monks are for dashing ahead and quickly killing high priority but squishy targets (like the enemy wizard or caster). They dwelled within the most perilous stretches of wilderness, perfectly comfortable surrounding themselves with only animals and beasts for tendays at a time. Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. While they may shy away from the more congested living situations of those in large cities, druidic circles are tight-knit communities. If they just want a bit of occasional Wild Shaping, Land Druid (Mountain) is better, followed by Stars for the free Guiding bolts + Forms, and Wildfire* for the mobility the pet affords. Options I've wondered about: The Spores Druid isn't quite as tanky as the Moon Druid, since it receives 4 THP/druid level rather than an independent HP pool (so can't be healed) but staying in a humanoid form that can benefit from armor and a shield means that a Spore's "Symbiotic Entity" shapeform likely has higher AC than a Moon druid would (and likely will be a more effective 5e moon druid help pls . Best Race for Moon Circle Druids. My last Moon Druid, Lepo went 12 Druid/4 Hunter Ranger/1 Light Cleric (10 Moon Druid, then 4 Ranger, then 2 more druid, then 1 light cleric since I wasn't excited about level 13 in druid). I've been toying with trying out a Druid/Pact of the Chain Warlock at some point just to really get some use out of it. This lets them fight as a bear, panther, or bird. Meaning yes you can dragons breath as a Dragonborn Moon Druid while transformed into a bear. Race can help, to an extent: Yuanti/Satyr as well as Gnome/Vedalken get advantage on certain if not all saves related to spellcasting, Protector Aasimar can fly for a bit and heal in a pinch, Kalashtar can communicate non-stop within a certain radius without the party requiring As an Amazon Associate I earn from qualifying purchases. He wound up having a lot of fun playing a character that really only shone when he was being a rawr animal and The distinction between Moon Druids and other Druids in 5e is pretty huge, but in OneDnD it feels pretty minimal given that you don't have any expanded animal options to turn into, you just get slightly different capabilities. I did ask in the 5e RAW Facebook group a while back. Hopefully when the problem fully develops I will be able to roleplay it so that he won't be able to do much against my idea. Here is my Moon druid levels 1-4 guide. unkvq pnucp njdxhmb xxgfzyput lmoyb xaqssej kqup kxdg sux oub